research
Tap and play is a research project aimed at understanding human behaviour in a public space. 


role: art direction, creative concept, spatial design, graphic design, editor, photographer, production engagement and content design.


There was shouting at the boy who was hanging from the design. “How dare you ruin a design!!?”

If you as a maker have taken the freedom to change something in a public space with a design, should humans in this public space also have the freedom to change this design? With three pieces of fabric, the bicycle tunnel at the Parnassiaweg was transformed. There was tapping and playing until one boy fell. It was told that the work had to be removed. As a maker, what conversation do you have with the environment, and how does the (un)touchable image of the design works in public space?



Tap and play ©2019 interactive installation


blue rope, OBS, iron nuts, 3x holographic fabric 50x200 cm, GoPro












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Tap and play is part of the project room for space.

How can you use the street as a public space, instead of a utensil to go from A to B. How you become consciously and actively aware of your presence in the public space. Individual gestures by different artists. A collective intervening of your daily routes throughout the city. To tilt your perspective in order to create a different awareness of where you are. Your location mostly find its meaning in relation to where you’re heading. - Leendert Vooijce











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